Update notes:
- Entire map has been reworked.
- New theme!
(And a new name coming next release..)
- Lowered and widened the point making it more easily accessed by all classes more often.
- Removed the castle and ancient japanese theme.
- (Why?) I decided that the theme and the inevitable architecture I painstakingly would try to make fun to play around (and inside)- was going to kill this map. I cannot do the Idea justice yet and as such I feel it better to replace it with a less ambitious theme.
+ Updated Spawnroom.
+ Added more signs.
+ Made the entire map brighter!
+ Added a flanking spot/teleporter room behind point.
+ Added the culvert! The map's new icon!
+ Added an elevated path so that the point can be accessed from more than one angle!
+ Added and removed some health and ammo-pickups.
+ Better clipping through and through. The skies are free!
+ Made some geometry a little more believable and nicer-looking.
+ Added a flank/retreat path by the water.
+ Made sightlines shorter by adding cover.
- Changed elevation on one or two areas.
- ...Honestly so many changes that its hard to think of ones to list here.. ummm...
- Deleted and threw the castle into the garbage bin.
- Removed Island. Map no longer has the island.. Boohoo.
- Removed alot of props that had no reason to exist this early in development.
- Removed lanterns.
- Removed torii-gates because they sucked and made the skies.. not free.
To add / Insecurities
- Area portals.. or find out an efficient way to add them at least..
- Cameras.
- Soundscapes (were removed from a5)
-
"I have no idea how to make the mountain look good. I hate working with displacements and I am NOT looking forward to this."
- Make respawn-time shorter to compensate for the (more-than-usually) complex and long spawn-to-point trek.