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Dragon's Peak A7

Face off against a cultist horde assaulting a town built atop a cursed peak

  1. A7

    //Changelog A7

    //Forward upgrade station locks during wave, this was done during A6, but I forgot to mention it, whoops! (and now, hopefully it properly unlocks too!)
    //witching hour is now every minute
    //HOPEFULLY fixed underworld not triggering if previous wave was in underworld on underworld wave
    //Added a fence and reworked the nav above the pit-we can't have any more "mining accidents"!
    //Added Mvm gate alarms
    //Merasmus will now tpos out of your sight and do so somewhere else
  2. A6

    //Changelog A6

    //Hopefully fixed players not exiting ghost from on witching hour
    //Changed the way spells are given to bots: giants who receive common spells have a 50% chance to get one every 3-5 seconds
    //increased health pack to a medium on top of the center building, edited the powerup building a bit to try to make the packs there more visable and overall accessible
    //increased ammo packs in the Gate 1 building to large, added a small health pack to the side of the slope to mid from...
  3. A5

    //Changelog A5

    //Fixed being locked to melee from a Knockout powerup as well as a few minor bugs, closed the pit during the underworld
    //Added the ability to start waves in the underworld
    //Added a "witching hour" feature to the underworld, that causes players to respawn from ghost form every 90 seconds
    //Added more strengths to the reward room
    //Only Robots are "stunned" by the gatebot effect now
    //Bombs that fall into the pit are now reset, furthermore the pit now has a door that closes...
  4. A4-Dev material included!

    Largely a hotfix and a guide to making your own missions! Largely done on request
  5. A3

    //Changelog A3

    //Moved Underworld teleports for BLU to gate B, furhermore, there's a 15 second pause in robot spawns when this happens
    //there isn't a small cove into the slopes anymore behind gate B
    //added Tank Support
    //Added Engie Support, supports up to 3 active engies, and 2 will move nests when gate A is capped

    //Mission Changes

    //swapped wave 2 & 3
    //wave 5-swapped the pyro and nukes alot boss around
  6. A2

    //Changelog A2

    //--map changes

    //Underworld portals moved, they also move as the gates are captured
    //Back gate spawns are disabled for now, capturing this gate by the bots triggers the underworld
    //Fixed player spawns
    //added more path arrows, again, with arrows by Blade 64X, thanks again!
    //Underworld bots no long spawn as ghosts in the underworld, but instead get krits for 5 seconds
    //Alotta other stuff I kinda forgot to document, oh and first...
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