Doublecap

Doublecap a7

a6

-Fixed couple of things
a6

-Optimised visleaves
-Set drawdistances for most of the props
-Func_detailed little bit
-Mid points take longer to cap
-Removed upscaled prop_dynamic haybales
-Removed barrelcluster due to possible fps loss
-Fixed one nodraw
a5

-No more ADDITIONAL TIME!!!!!
-Times are changed and re-invented
-Widened whole map
-Lasts should be easier to attack
-Lasts are more interesting / one building added
-Changed B area a lot
-Probably something more
a4

-Made routes little bit wider
-Added one small healthpack inside mid building
-Ramps next to mid building are less steep now
-Fixed last points capture times (yes, super fast cap time was serious bug)
-Fixed some playerclips
-Optimized visgroups
-Made the B capture point more interesting
a3

-Made the buildings between mid and spawns useful; you can go trough them
-Textured mid buildings
-Improved skybox
-Made skybox little bit higher
-Played with lightmaps, nothing important
a2 fix v3

-Changed file name
-Builded proper HDR and cubemaps
-Saved world from Aliens one more time
a2 fix v2

-Packed skybox texture
a2 fix

-Fixed things
-Added basic 3D skybox
-Defeated aliens one time
a2
-Removed cube skybox
-Clipped correctly
-Warned players for aliens