Doublecap a7

3cp but with two mids, so 4cp

  1. Small changes, a8 will be major update

    Hyperion
    a7

    -Remade B area and connectors
  2. Fixing

    Hyperion
    a6

    -Fixed couple of things
  3. Mainly performance fix update

    Hyperion
    a6

    -Optimised visleaves
    -Set drawdistances for most of the props
    -Func_detailed little bit
    -Mid points take longer to cap
    -Removed upscaled prop_dynamic haybales
    -Removed barrelcluster due to possible fps loss
    -Fixed one nodraw
  4. Big changes

    Hyperion
    a5

    -No more ADDITIONAL TIME!!!!!
    -Times are changed and re-invented
    -Widened whole map
    -Lasts should be easier to attack
    -Lasts are more interesting / one building added
    -Changed B area a lot
    -Probably something more
  5. Imp feedback changes plus more

    Hyperion
    a4

    -Made routes little bit wider
    -Added one small healthpack inside mid building
    -Ramps next to mid building are less steep now
    -Fixed last points capture times (yes, super fast cap time was serious bug)
    -Fixed some playerclips
    -Optimized visgroups
    -Made the B capture point more interesting
  6. Made buildings next to spawn useful

    Hyperion
    a3

    -Made the buildings between mid and spawns useful; you can go trough them
    -Textured mid buildings
    -Improved skybox
    -Made skybox little bit higher
    -Played with lightmaps, nothing important
  7. Just spamming...

    Hyperion
    a2 fix v3

    -Changed file name
    -Builded proper HDR and cubemaps
    -Saved world from Aliens one more time
  8. Sky texture missing

    Hyperion
    a2 fix v2

    -Packed skybox texture
  9. Fix'd things

    Hyperion
    a2 fix

    -Fixed things
    -Added basic 3D skybox
    -Defeated aliens one time
  10. Cube skybox removed

    Hyperion
    a2
    -Removed cube skybox
    -Clipped correctly
    -Warned players for aliens