Map Changelog: Fixed Dragon's Fury and Huntsman projectiles not projectiling around B gates. Upped vertical push force of vents.
Map Changelog: Probably fixed the Dragon's Fury. Upped push force in upper vent. Added nav connection so bots can get on top of outside rock. Analyzed nav with brushes disabled so bots can see.
Map Changelog: Upgraded health packs near hatch. Mission Changelog: "Ze Goggles" -> "Medic Goggles"
Map Changelog: Moved final hatch forward 64 units. Fixed missing railing clip. Removed nobuild from upper exterior rocks. Minor Ładny. Force Restart (Advanced) Changelog: Fixed missing bot_giant tags. Kritz Medics are no longer poor and Irish. W1 - Replaced final kritz Demo cluster with flying swordsmen. W2 - Granted final Heavy some Über Medics. W4 - Removed giant Scouts. W4 - Reduced final giant Heavy/Medic clusters from 3 to 2. W5 - Replaced stream of giants near end with standard clusters. W6 - Swapped out giant Heavies for giant Pyros. W6 - Rearranged giant Spy spawns. Shortwave (Intermediate) Changelog: Fixed missing bot_giant tags. W1 - Added flying swordsmen. W1 - Replaced scouts with jumping sandmen. W2 - Added Heavy Pushers, Pyros, and a giant Pyro. W4 - Increased number of standard bots. W5 - Split up standard Soldiers to spawn before and after the trio. W6 - Mixed in Spy gatebot clusters. W6 - Gave Sir Nukesalot a hat.
-Fixed engineer bot sentry spots not being enabled for the first section. -Simplified advanced wave.