Gatebot map with weaving paths in wintertide spytech.
Fixed Dragon's Fury and Huntsman projectiles not projectiling around B gates.
Upped vertical push force of vents.
Probably fixed the Dragon's Fury.
Upped push force in upper vent.
Added nav connection so bots can get on top of outside rock.
Analyzed nav with brushes disabled so bots can see.
Upgraded health packs near hatch.
"Ze Goggles" -> "Medic Goggles"
Moved final hatch forward 64 units.
Fixed missing railing clip.
Removed nobuild from upper exterior rocks.
Force Restart (Advanced) Changelog:
Fixed missing bot_giant tags.
Kritz Medics are no longer poor and Irish.
W1 - Replaced final kritz Demo cluster with flying swordsmen.
W2 - Granted final Heavy some Über Medics.
W4 - Removed giant Scouts.
W4 - Reduced final giant Heavy/Medic clusters from 3 to 2....
-Fixed engineer bot sentry spots not being enabled for the first section.
-Simplified advanced wave.
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