dom_amourette

dom_amourette a5c

  • improved signage
  • clipping fixes
  • medkit moveage
gameplay
  • all points moved closer to the perimeter of the map
  • A and C completely re-worked
  • changed the large health pack near B to a medium since the point is now closer
  • removed frogger
  • added windows to the short connectors between spawn and the middle courtyards
visuals
  • added temporary textures to most of the buildings
  • improved signage
  • added custom model for small medkits
- I hate vscript I hate vscript I hate vscript (actually it's CTeamRoundTimer that's the problem)
  • fixed a bug where game would sometimes go on in perpetuity if the winning team was fully dominating
  • added even more signs
  • colored the props on blu side to be blu
  • changed gamemode logic to vscript
  • added overtime
  • made points neutral by default
  • major layout changes particularly around the spawns
  • added additional signage
  • moved a and c capture zones closer to mid and changed the entrances to the warehouses
  • frogger is more optional as the water has been raised and players can now get on the end platforms
  • toned down hdr
  • added kill trigger to walls you could get stuck in
  • removed funny little handles on the "flower carts"
  • fixed being allowed to enter enemy spawns (classic blunder)