improved signage clipping fixes medkit moveage
gameplay all points moved closer to the perimeter of the map A and C completely re-worked changed the large health pack near B to a medium since the point is now closer removed frogger added windows to the short connectors between spawn and the middle courtyards visuals added temporary textures to most of the buildings improved signage added custom model for small medkits
- I hate vscript I hate vscript I hate vscript (actually it's CTeamRoundTimer that's the problem)
fixed a bug where game would sometimes go on in perpetuity if the winning team was fully dominating added even more signs colored the props on blu side to be blu
changed gamemode logic to vscript added overtime made points neutral by default major layout changes particularly around the spawns added additional signage moved a and c capture zones closer to mid and changed the entrances to the warehouses frogger is more optional as the water has been raised and players can now get on the end platforms
toned down hdr added kill trigger to walls you could get stuck in removed funny little handles on the "flower carts" fixed being allowed to enter enemy spawns (classic blunder)