-- Beta 3 --
- General lighting changes around the map
- Env lighting touches to make shadows less potent in the map
- Lighting up interiors and the Grinder area a bit
- Minor visual touches in the 3D Skybox and Gate areas
- Sprinkled some detailing in the hatch area
- Compiled with better lighting settings than last time
- Said goodbye to an old friend again (It ran its course)
- The floating container floated off after losing the weight that held it there for this long

Mission Changes
Normal
- Replaced Giant Blast Soldier on Wave 5 with another set of Giant Heavy and QF medics
Special Thanks go to Tumbolisu for pointing out that nodraw.net exists (maybe I might finally begin to get a grasp on this lighting business)