Updated .nav file to fix a case where Sentry Busters suicide on spawn
Adjusted geometry at the front and back areas of the map Adjusted geometry at gate area to make the its side spawn support Giant Robots Re-routed the bomb to go around the left side of the platform at the front Added relays to let mission makers open and close the forward spawn to use 'ambush bots' Added spawn points for the side spawns at the front
Adjusted the angles on an observer point to stop the console being flooded by a ton of error messages
Added some cover to the front to make it a bit easier to defend Added Spyware Shipping, an Advanced mission by Jakapoa Changed the visuals of the map a bit to try and make it look less basic Changed the steam whistle cap sound to a trainhorn Changed one max ammokit at the front to medium Removed shitty door next to grinder Adjusted geometry at the grinder to try and make it less annoying to use
Fixed a dumb error causing the gate alarm to play forever Fixed the upgrade station staying disabled if players fail a wave Fixed a case where bots can get trapped inside A when a tank dies Merasmus has reclaimed his lost television Special request: added a relay to disable return timers
--Release Candidate 4-- Fixed a spot where players could leave level boundaries Fixed a visual goof over at the grinder Fixed bombpath markers not showing when the map first loads Fixed a fence being solid and causing some collision issues Fixed a case where the middle door at the front doesn't close when A is captured Fixed a case where bots could skip bombpaths via the forward upgrade station area Fixed a navigation goof at the grinder area Made the bulb at the front nonsolid so folks can stop bumping into it Reshaped the ramp leading to A's capture point so it doesn't block the tank door Retooled Gatetank's map logic to better illustrate its function Added Intermediate difficulty Added Advanced2 difficulty (by The One of Wonders) Mission Changes Advanced1 Reduced Totalcount of the Soldiers on W1 by 8 The Charged Soldiers on W1 are no longer gatebots Changed Demoman inf support on W2 to Bowmen The Black Box Giants on W2 are no longer gatebots Changed FaN Scouts on W5 to Poison Bowmen
--Some last minute changes that I didn't write down, sorry about that--
--Release Candidate 3-- Fixed a case where Giants would teleport into A and receive the bomb that was just sent back into spawn
--Release Candidate 2-- Adjusted Tank paths at the front so players don't get crushed at corners as easily Adjusted Gatebot pathing so they jitter around a bit less than before
--Release Candidate 1-- Now on the Workshop! Tweaked the lighting around the interiors Also tweaked a bit of the 'ghost lighting' around the map Bumped up the ammo kits around the map a bit Added map photos