The previous versions have worked very well, though some interesting elements were eliminated, it plays pretty well until the last wave, where it gets a bit overwhelmed with fast bots in too great numbers- a fault by many map creators, but it works with an attentive team. It's fun, well made with managable sized areas and rooms, but just a few too many obstacles close to the control point for the number of bots.
It's been a server favorite for several versions. We have yet to test this fully, but so far, previos versions have functioned very well. I expect some points I expressed will be improved, so I'll update this after we complete THIS version. Trust me.