(Most of this is just detailing and bug fixes.)
Reworked almost everything about how the Snarks work.
- The Snark now spawns on a timer. (Every 20 seconds after killing it or round start.)
- The button that used to spawn it has been decommissioned.
- The Snarks explosion now does more damage, as well as having a slightly larger blast radius.
- The Snark now has proper animations (Thanks N-congnito), now using it's idle animation when falling down and a running animation when scurrying on the floor.
- Fixed an issue where the Snark's sounds would play globally.
- Fixed an issue where the Snark would have infinite health. (You can now kill it prematurely after 3 hits with any weapon.)
- Added an explosion particle for when it explodes (Thanks VoidLeak.)
Made minor detailing adjustments.
- The detailing above ground was done by Wendy, while the detailing below ground was done by me.
Fixed an issue where the custom VOX sounds would not play globally.
Fixed an issue where the grate in the downstairs fan room would not sound like you were walking on a metal grate.
Fixed an issue where the Railgun signal lights didn't sync up with the railgun respawning. (Yes, that's what those two red lights outside of the rocket silo represent.)