BETA 1 is finally here!
No dilly dallying, here are the notes for it:
GAMEPLAY CHANGES:
Complete rework of the area near the elevator.
- This was done because it was a largely flat area where cover in the middle was placed awkwardly.
Now it offers more elevation on top of gameplay variety.
- Pills have also been added right next to the statue.
Moved the Revolver back into it's original spot:
- This was done in order to give more space around it, as well as to space the distance between the Revolver and the Nailgun.
Redid the Vent pathway:
- It is no longer a teleport, remaining more faithful to it's Half Life counterpart.
- A medium health kit is also tucked away inside it.
Redid the Upstairs Fan Room:
- Simplified the hallway, as well as making it more clean, both in aesthetics and in gameplay.
- The medium health kit has also been removed.
Completely redid the Upstairs Rocket room:
- It's no longer at a funky angle, as well as being a bit more open.
DETAILING CHANGES:
The map has been given a full artpass, simply too much to list here.
(Mapwide Immersion has been increased by 150%)
MISC CHANGES:
Added Cubemaps to the map.
Added a 3d skybox to the map.
Added map lore for when you first load into the map.
Brightened up various areas of the map.
Updated the Snark to leave a decal once it explodes.
Updated the VOX lines to be more consistent with the HL1 ones (Thanks Withered Rose.)
Added one extra VOX line (as a treat.)
Updated various map specific props.
Updated the soundscapes.
BUGFIXES:
Fixed an issue where the Snark could get the player caught in a wall.
Fixed an issue where the player would get caught on some clip brushes.
Fixed an issue where Geiger counter noises wouldn't play when next to radioactive waste.
Fixed an issue where one of the Soundscapes would not update properly when being teleported from the vents.
I might've missed something, but just play it already!