-added some more height differences to make holding positions more obvious (and to add difficulty)
-adjusted far rock cover to account for new height difference and accidentally created a scout route up in the process
-fixed colors on pickup indicators because i forgot that you can't put overlays on func_brush
-lowered concrete block so you can crouch jump onto it without using the barrels
-textured some things because hey why not
A SHORT FLANK
-removed upper doorway/bridge by...