Distillery

Distillery A13 (BSP only)

  • Reworked paths and areas leading towards second CP
  • Added more cover and walkways in central CP area

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  • Reworked final CP and the area leading to second CP
  • Reworked flanking entrance to middle CP
  • Raised floor of central CP area by 32 units
  • Fixed some clipping issues
  • Reworked final CP and the area leading to second CP
  • Reworked flanking entrance to middle CP
  • Raised floor of central CP area by 32 units
  • Fixed some clipping issues

Attachments

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  • Added stairs at middle CP to connect the lower areas
  • Added doorway as new main route to middle CP
  • Added small fence for cover at second CP
  • Made the tall fence at second CP shorter
  • Changed some of the ammo and health pickups across the map
  • Changed cargo containers to be walk-through
  • Minor changes in the final CP area
  • Added some custom props (work in progress)
  • More detailing work

Attachments

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  • Moved second forward spawn further away from second CP
  • Added stairs to middle route from second to central CP
  • Fixed some clipping issues

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  • Reworked final CP and the area leading to second CP
  • Changed capture time for second CP from 5 to 7 seconds
  • Extended catwalks at the central CP
  • Fixed clipping on some props
Changed path flow in the container area

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Added missing custom materials
  • Added pathways leading to upper level at the middle CP
  • Added raised pathway to flanking route at second CP
  • Added platform for sentry nests at second CP
  • Blocked long sightline at second CP
  • Changed spawn logic to regular 5 CP
  • Removed setup timer
  • Removed some props to improve flow
Many thanks to @lucrative for taking the time to review the map layout and for providing feedback!
  • Changed from 3-CP to 5-CP
  • Added setup timer
  • Started detailing

Attachments

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