Reworked paths and areas leading towards second CP Added more cover and walkways in central CP area
Reworked final CP and the area leading to second CP Reworked flanking entrance to middle CP Raised floor of central CP area by 32 units Fixed some clipping issues
Added stairs at middle CP to connect the lower areas Added doorway as new main route to middle CP Added small fence for cover at second CP Made the tall fence at second CP shorter Changed some of the ammo and health pickups across the map Changed cargo containers to be walk-through Minor changes in the final CP area Added some custom props (work in progress) More detailing work
Moved second forward spawn further away from second CP Added stairs to middle route from second to central CP Fixed some clipping issues
Reworked final CP and the area leading to second CP Changed capture time for second CP from 5 to 7 seconds Extended catwalks at the central CP Fixed clipping on some props
Changed path flow in the container area
Added missing custom materials
Added pathways leading to upper level at the middle CP Added raised pathway to flanking route at second CP Added platform for sentry nests at second CP Blocked long sightline at second CP Changed spawn logic to regular 5 CP Removed setup timer Removed some props to improve flow Many thanks to @lucrative for taking the time to review the map layout and for providing feedback!
Changed from 3-CP to 5-CP Added setup timer Started detailing