Distillery A11

Symmetrical 5-CP map

  1. Spawn setup fix and gameplay improvements

    Gadget
    • Added pathways leading to upper level at the middle CP
    • Added raised pathway to flanking route at second CP
    • Added platform for sentry nests at second CP
    • Blocked long sightline at second CP
    • Changed spawn logic to regular 5 CP
    • Removed setup timer
    • Removed some props to improve flow
    Many thanks to @lucrative for taking the time to review the map layout and for providing feedback!
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