• minor vscript fixes
  • minor VIS fixes
  • minor clipping fixes
  • minor logic fixes
Finally in beta!!!
  • (almost) completely artpassed the map (although RED spawn will need a lot more work)
  • added !shutup command to CONDUCTOR to make it stop yapping clientside
  • opened RED lobby route for BLU after A2 is captured
  • added soundscapes (110 sound entities)
  • added directional sounds
  • added some more bespoke props (and a whole lot of brushwork conversions)
  • many, many clipping and visual fixes (a thousand thanks to Midnite for all the feedback!)
- fixed cubemaps, only took three full compiles to get it right
  • more of the same
  • vscript fixes
  • more of the same
  • revamped CATDUCTOR lines
  • fixed train collision on C
  • added cute little skybox train
  • MAJOR artpass progress
  • tons and tons of new assets
  • visibility
  • performance
  • map is now 90 MB repacked (and almost 300 non-repacked)
  • honestly I'm tired and so much changed fuck you play the map

Thanks to Adam for advice on the env map thing used on the areaportalwindows.
  • artpass progress
  • minor pathing rework around RED spawn
  • added BLU forward spawn, available after A is captured
  • added new paths for both teams
  • removed some paths for RED
  • rebalanced B and the paths to B
  • added new refrigerator boxcar model
  • minor artpass progress
-minor optimization progress
  • Fixed some missing clipping
  • Fixed missing catwalk
  • Added a couple new assets
  • Minor path improvements