• artpass progress
  • minor pathing rework around RED spawn
  • added BLU forward spawn, available after A is captured
  • added new paths for both teams
  • removed some paths for RED
  • rebalanced B and the paths to B
  • added new refrigerator boxcar model
  • minor artpass progress
-minor optimization progress
  • Fixed some missing clipping
  • Fixed missing catwalk
  • Added a couple new assets
  • Minor path improvements
  • reworked paths around C
  • improved sightlines around B
  • added prototype animation and choreography for B
  • various logic improvements
  • various sightline improvements
  • first steps on art pass road
  • Streamlined Blu's path to B
  • Added new underground flank at B but removed long flank under train bridge
  • Made path to B separate from B area, making it safer and easier to navigate
  • Changed A2 to only be capturable after B has been captured
  • Added unlock countdown visuals and voicelines for all capture points
  • Improved various signage
  • Simplified pathing, removed some dynamic elements
  • Made train behave more consistently and (hopefully) less likely to randomly kill players
  • Added various cat lines
  • Replaced rock bump map with one that looks less like cake
  • Stickybombs now stick to point A traverser
  • Train now destroys buildings in its path
  • Train will now not skip C
  • Minor performance improvements
  • fixed some minor logic issues
  • added some new geometry about B
  • raised capture time of pretty much all points
  • Added beautiful new train cars by Sprinkles
  • Various new pieces of vscript logic by Sprinkles
  • New final control point and complete area
  • Rebalanced existing control points
  • Made Traverser Act II capturable again immediately after it was captured
  • Various minor layout and sightline improvements
  • Warehouse flank is now locked until A is captured
  • Removed BLU's shortcut to A
  • Lowered BLU's balcony to A
  • Made A more defensive
  • Added cool hero prop for trains
  • Fixed ground texture issue
  • Added new underground path under A
  • Minor fixes
  • Fixed some lighting
  • added missing meow sounds (important!!!)