artpass progress minor pathing rework around RED spawn
added BLU forward spawn, available after A is captured added new paths for both teams removed some paths for RED rebalanced B and the paths to B added new refrigerator boxcar model minor artpass progress -minor optimization progress
Fixed some missing clipping Fixed missing catwalk
Added a couple new assets Minor path improvements
reworked paths around C improved sightlines around B added prototype animation and choreography for B various logic improvements various sightline improvements first steps on art pass road
Streamlined Blu's path to B Added new underground flank at B but removed long flank under train bridge Made path to B separate from B area, making it safer and easier to navigate Changed A2 to only be capturable after B has been captured Added unlock countdown visuals and voicelines for all capture points Improved various signage Simplified pathing, removed some dynamic elements Made train behave more consistently and (hopefully) less likely to randomly kill players Added various cat lines Replaced rock bump map with one that looks less like cake Stickybombs now stick to point A traverser Train now destroys buildings in its path Train will now not skip C Minor performance improvements
fixed some minor logic issues added some new geometry about B raised capture time of pretty much all points
Added beautiful new train cars by Sprinkles Various new pieces of vscript logic by Sprinkles New final control point and complete area Rebalanced existing control points Made Traverser Act II capturable again immediately after it was captured Various minor layout and sightline improvements Warehouse flank is now locked until A is captured
Removed BLU's shortcut to A Lowered BLU's balcony to A Made A more defensive Added cool hero prop for trains Fixed ground texture issue Added new underground path under A Minor fixes
Fixed some lighting added missing meow sounds (important!!!)