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Diderdook A2

A2

The main problem with A1 was really just how players got to the point, so I focused on redoing Mid. I consider Mid to be a massive improvement and happy with how it came out. The main changes are:

- Entire mid has seen a small reduction in width and length.

- Right / Main route was redone so it's far more easier to move from the river to the lobby to the point.

- Point / bridge have seen a slight decrease in size, height, less physical cover, thematic reasoning (trains), and a small height advantage via a traincar similar to Badland mid.

- The flank buildings have seen a massive decrease in size and have become slightly more cluttered.

- The Tower on the left flank has been made into an actual tower and there is now a skyway connecting said tower and the flank building. This was done mainly just to stop soldiers / demos bombing the flank.