DevMesh

DevMesh a8

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Reworked connectors and spanw to be less linear and more interesting fighting space.
Mid had some minor changes to fit the new layout and the flank got a new overhaul
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Spawn Connector:
Replaced Walls with a Builduing you can go inside
Made Stair up to the Highground thinner
Flanks:
Removed Staircase from mid to Highround Flank
Added Truck to block strong Sightline throught the entire Flank
Added Walls so it dosent seem like you can fall down
General:
Added Glass to multiple Locations to deny Camping
Changed Texutre on Point to be less distracting
Added Patches under Healthpack
Bugfixes
Removed a Visual Bug which owuld make the entire Map seethrough
-Rework of Spawn area
-Put point on a low ground instead of a highround
-Added a bit mroe Cover to the Point
-Made the Map seem more Open
- Blocked off Sniper Sight Lines
- Fixed Map area where you could place a teleporter and get teleported in the enemy Spawn
Changed the Points height
made some changes to the health packs
Minor detailing
+Replaced Shack with woodstems
+added some details to make the playing interestest higher
+blocked a sniper route
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Yesterdays weirdness didnt happen
Enable Func_detail
The Controll Point dosent seem to be a normal control point its like it was an machine that breaks the law of earth