Removed passage directly from spawns to point to prevent spawncamping;
Changed mid significantly, few times;
Mid building was redesign a little;
In other words, it's "a whoole neeew woooorld"
Removed old entry to lower story of pointside building, replaced with new one, put more emphasis on attacking point from there
Moved point from middle battlegrounds area to upper one
Reduced ability to spawncamp from upstairs area
Finished 3D skybox, complete with dynamic effects
Messed up spawns, blu info_player_teamspawns were set to red team
Forgot to enable respawnrooms, also big thank you to Cartfridge for name suggestion!
~70% of map was changed since last upload