KotH Derailed A24

Join mercs in fight for this no-mans-land newly constructed trainyard!

  1. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    194
  2. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    194
  3. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    194
  4. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    194
  5. Turnip

    aa Turnip The 80s Vegetable

    Messages:
    1,432
    Positive Ratings:
    804
    Really like the name, I hope you have better access to the flanks in the next installment as when I was testing, there was a big flank that no one could access because the only way in was by the cap.
     
  6. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    194
  7. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    194
    • Removed old entry to lower story of pointside building, replaced with new one, put more emphasis on attacking point from there
    • Moved point from middle battlegrounds area to upper one
    • Reduced ability to spawncamp from upstairs area
    • Added soundscapes
    • Finished 3D skybox, complete with dynamic effects

    Read the rest of this update entry...
     
  8. TyeZenneth

    TyeZenneth L6: Sharp Member

    Messages:
    340
    Positive Ratings:
    279
    Personally, I really don't like the huge amount of nobuild around the cap, especially as far as it goes. As someone who plays engie a lot, the only times I really feel nobuild is fair is when it's something like oob areas, steep ramps, or underwater routes, and for anything else it just feels like a cheap way to nerf sentry placements without actually fixing the root of the problem.
     
    • Agree Agree x 1
  9. Rikka

    Rikka L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    210
    Someone in the impromptu mentioned the lower route basically led half the team to the other team's spawn, and I think that's accurate. The teams end up too divided. I also think its a bit too tight around the point, not enough space for players to breathe.
     
    • Agree Agree x 1
  10. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    194
    Removed passage directly from spawns to point to prevent spawncamping;
    Changed mid significantly, few times;
    Mid building was redesign a little;
    In other words, it's "a whoole neeew woooorld"

    Read the rest of this update entry...