Depot

72hr Jam 2024 Depot a3b

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This is my first map, created for the winter 2024 72 hour jam!

MAJOR UPDATE (2/9/2025): After initial playtests, I have flipped the spawns around, as players did not enjoy having to do a 180 every time they left spawn. In addition, while I wished to create a small map, I learned that I had made mine too small, so I've added buildings between the spawns and mid to aid in that regard. Unfortunately, I had to remove the beloved pointless log room to make space for an actual flank. Overall, this new iteration of the map should provide a much smoother experience, more unique area to fight in and flank around, as well as being much easier on the eyes (It no longer looks like a koth version of cp_orange).

Old description:
(Red and Blu spawn underground, and can see each other's spawns via a cave. Upon exiting, you can take any of three ramps or two jump pads to get to the surface, where you then turn around to capture the delivery depot!)

I designed this with the goal of creating a small map that doesn't feel cramped to play on.
(also I added a train because funny)

Forgot to add: Thanks to Yrr (https://tf2maps.net/members/yrr.21604/) for the custom jump pad particles from her prefab!
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Author
Carver
Downloads
156
Views
203
First release
Last update

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Latest updates

  1. MAJOR UPDATE/MAP REWORK

    After quite a bit of helpful feedback, I've done a major update to the map, so vast that I decided I should alter the main description rather than try to fit everything into a short update thread. So go check out the details there!
  2. literally just changed the file name to a2 so the playtest bot would accept it lol

    bottom text
  3. Some minor fixes pre-playtest

    Didn't realize some of the crate props had no collision, replaced them with ones that do. Also added another entrance to the sewer, and made the flank hole near Sniper's van easier to get up through.