Welcome to Beta 1b! After playing with the broken logic of the 72hr Jam and all the suggestions from Beta 1a this is the latest version!
All your suggestions have been taken into account no matter if they were during the playtest or in the wip channel on the discord server. As such Demolition has gotten some big changes so buckle up!
b1b Changelog
- Removed 3D skybox temporarely
- Removed func_nobuild on the hanging catwalk
- Fixed clipping on windows and door frames that needed them
- Replaced trigger_hurt with ignite on the fire pipe
- Relocated black barrels inside office building
- Added one way door from the catwalk to the interior of the office building
- Changed size of walls on the upper part of office building to be less chocky
- Fixed func_nobuild on doors to avoid buildings facing through them
- Added a spawn extension with roof to avoid airstrike soldiers shooting to point
- Fixed clipping allowing snipers to shoot to the point through spawn
- Made gap in broken wall bigger and added a plank
- Replaced Crane model with brushwork (now players can stand in the crane area but not build)
- Replaced steam whistle sounds for more fitting ones
- Improved soundscapes
- Added underpath under the office building to allow flanking more easily
- Replaced catwalks on the spawn exit with a new path going through a new helicopter platform
- Reworked RED and BLU platforms before the point, changing container positions and adding a new building interior
This are all the changes sumarized, hope you have fun and enjoy the new version of Demolition!