Demolition

72hr Jam 2024 Demolition rc2

Welcome to Release Candidate 2! The answer to half my problems is, S O R S E!

Changelog rc2

  • Added more skybox brush around spawn to avoid demos using the base jumper to try spawncamping
  • Added blockbullets on top of the radio building to avoid projectiles phasing through the fences
  • Removed the small ammo pack from the office building and centered the small healthpack
  • Fixed water being metallic and weird (thanks a lot Custard for the help with it)
  • Fixed broken lighting on pillars (thanks again Custard)
  • Compiled with vertex light (thanks Custard and Midnite)
  • Increased respawn time to the team holding the point

Well, the water is fixed, finally, it was bout time this pane and heartache ended. I cannot express how grateful Im to Custard for helping me with the water and lighting.

Hope you have fun and enjoy the new version of Demolition!

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Welcome to Release Candidate 1! This version comes with some fixes and improvements!

Changelog rc1

- New Logos overlays!
- Choose RED (Reliable Extraction Division) or BLU (Butane Liquidation Unit) to fight in this half demolished oilrig
  • Block Bullets above spawns replaced with Skybox brush (thanks catboy)
  • Fixed lights being too bright in some areas (thanks Buffer, Brokk and Ashie)
  • Fixed planks to point being too thick (thanks Goom)
  • Fixed water transitioning to 3D skybox (thanks Bladex64 and Zythe for the help)
  • Reduced the amount of bottles (thnaks Buffer)
  • Moved down cones on crane platform (thanks Midite)
  • Changed top trims on helipad interiors to be less shiny (thanks Midnite)
  • Fixed a prop where you could see through it (thanks Midnite)
  • Fixed some prop collission and made some brushes illusionary (thanks Midnite and Brokk)
  • Added a light on top of the resuply cabinets (thanks hombzy)
  • Removed props on areas players cannot see to improve performance (thanks Brokk)
  • Removed props to aliviate the visual noise (thanks Midlou)
  • Change the shortcut gate for a new one
  • Removed ropes to aliviate visual noise
  • Added new overlays for health and ammo packs
  • Fixed some brushes not being func_detail
  • Fixed some lighting issues
  • Fixed func_dustmotes on spawns
  • Added a blockbullets under the streetlight posts to avoid hidden stickies (thanks Midnite)
  • Made space outside the platforms a bit bigger (thanks Brokk and Rhamkin)
  • Pushed the skybox brush farther from the end of playable area (thanks Rhamkin)
  • Made crane joint non solid to avoid soldiers perching on it (thanks Rhamkin0

This whole update was a pain to make, from fighting overlays to water to make everything look as good as possible. Also the name of Demolition will stay, even if some people dont like it.

Hope you have fun and enjoy the new version of Demolition!

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Welcome to Beta 4! This version comes with a huge artpass and some bug fixes. Half the art pass being courtesy of Seacat having me finishing it

Changelog b4

  • Fixed soundscape missing a character in line 60 (thanks Mr Burguers)
  • Fixed players being able to block the shortcut when closed (thanks Lo-fi Longcat)
  • Separated the crane into smaller segments (thanks Seacat)
  • Updated crane textures
  • Scaled the water texture (thanks a freakin' knight)
  • Added a ramp to the crane platform for demoknights to trimp on (thanks stinky)
  • Made props pop (thanks seacat)
  • Removed dustmotes on open buildings
  • Reworked the furnaces
  • Added new lighting in most rooms
  • Reworked inside corners on the helipad buildings
  • Added new decorative props across the map
  • Added new decorative brushwork across the map
  • Added new decorative ropes across the map
  • Added new decorative shine spries across the map
  • Added 3D Skybox back
  • Added underwater fog
  • Replaced control point with goobert's control point
  • Added block bullets around spawns to avoid cheese

This whole update was a lot of hardwork, thanks a lot to goober for let me use the control point and Seacat for starting the art pass (I built on top of it and fixed some stuff)

Hope you have fun and enjoy the new version of Demolition!

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Welcome to Beta 3! This version includes some small adjustments and performance changes alongside some other stuff, lets go with the changelog

Changelog b3

  • Replaced Red Beams and Red Metal with the textures made by Seacat
  • Replaced Yellow Beams and Grey Beams with new textures made by Seacat (fixing a blue line appearing when tiling)
  • Replaced the support beam props under each platform with new ones with a better collission
  • Removed heatwave from all furnaces and fire pipe so players dont mistake it for cloaked spies
  • Removed doors on furnace rooms (suggestion by multiple people)
  • Added Mann.Co logo on both sides of the crane
  • Made the broken catwalk on the crane platform smaller
  • Added hint/skip in several areas to improve performance
  • Added occluders in helipad platforms when looking at the point to improve performance
  • Added func_dustmotes on lamps for visual charm

This is a small update but is worth getting it out to test the map with less doors to see if it plays better. Im not updating the pictures this version

Hope you have fun and enjoy the new version of Demolition!
Welcome to Beta 2! For the past half month I have been working a lot on Demolition to implement your feedback! Be proud cuz your playtest and feedback is making this map better, tho what is feedback without the unintended consequences...

Changelog b2

  • Fixed shortcut being blocked by players if standing on the trigger while it was closed (thanks Meff and Goom)
  • Fixed clipping on some props near ledges and barricade (thanks Fluury)
  • Fixed clipping under the point to avoid explosive damaging players standing on the point
  • Fixed clipping in broken walls next to the spawns
  • Added clipping on all catwalks (and point) to make the smooth (thanks Half)
  • Added blockbullets with wood, metal and grate sound on areas of the map for better footstep sounds
  • Added faster captime [7 seconds for a single scout] (thanks Goom)
  • Reworked crane platform to add more life to it
  • Replaced platform support with new ones
  • Added metal beams to support the platforms
  • Removed invisible walls near the crane platform (thanks Lizard Of Oz)
  • Changed health and ammo pack on office building and helipads from medium to small
  • Moved light props on the point platform to give easier access
  • Changed broken walls near spawn for new ones with more detail and easier access
  • Changed clipping on doors and windows to make them more smooth and less likely to get stuck
  • Added small details on some areas
  • Lowered skybox (thanks Rala)
  • Made water deeper (thanks Seacat)
  • Added new particles for the point when neutral and captured
  • Added capture particles to the point
  • Added win particles to the point
  • Made so point is no longer see through from under it

This are all the changes sumarized and thanks a lot to Seacat for the metal beams textures

Hope you have fun and enjoy the new version of Demolition!

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Welcome to Beta 1b! After playing with the broken logic of the 72hr Jam and all the suggestions from Beta 1a this is the latest version!

All your suggestions have been taken into account no matter if they were during the playtest or in the wip channel on the discord server. As such Demolition has gotten some big changes so buckle up!

b1b Changelog​

  • Removed 3D skybox temporarely
  • Removed func_nobuild on the hanging catwalk
  • Fixed clipping on windows and door frames that needed them
  • Replaced trigger_hurt with ignite on the fire pipe
  • Relocated black barrels inside office building
  • Added one way door from the catwalk to the interior of the office building
  • Changed size of walls on the upper part of office building to be less chocky
  • Fixed func_nobuild on doors to avoid buildings facing through them
  • Added a spawn extension with roof to avoid airstrike soldiers shooting to point
  • Fixed clipping allowing snipers to shoot to the point through spawn
  • Made gap in broken wall bigger and added a plank
  • Replaced Crane model with brushwork (now players can stand in the crane area but not build)
  • Replaced steam whistle sounds for more fitting ones
  • Improved soundscapes
  • Added underpath under the office building to allow flanking more easily
  • Replaced catwalks on the spawn exit with a new path going through a new helicopter platform
  • Reworked RED and BLU platforms before the point, changing container positions and adding a new building interior

This are all the changes sumarized, hope you have fun and enjoy the new version of Demolition!

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Changelog b1a

  • Fixed BLU spawn doors being tied to RED spawn doors
  • Fixed clipping issue on top of windows and doors frames
  • Fixed being able to shoot through a gap from spawn to the capture point
  • Decreased volume of cap steam whistles
  • Removed clip brush from the pipe behind the middle building
  • Added blocking gates on the shortcuts when they are closed
  • Added broken rail path to the exterior of the shortcut
  • Added broken rail path to the pipe behind the middle building to add new route
  • Added trigger_hurt to the fire on the pipe behind the middle building
  • Added an extension to the spawns
  • Added physics props
  • Improved nobuild so players cant build on doors

More changes will be added later down the line, this are just to fix problems and improve the experience right out of the jam

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