Cutter

Cutter B5

Optimization update!
-added areaportalwindows to spawn
-added more hint/skip
-added more prop fades

New Detailing:
-New and improved gate that more accurate fits the theme
-More prop detailing in spawn rooms and elsewhere

Custom map-focused assets are on the way! Including:
-custom payload cart with animations
-custom themed detail assets
Updated to Version Beta 4
-Revamped the spawn rooms and areas outside them
-Added a balcony and 3rd spawn exit
-Detailed the spawn rooms
-Added a second floor battlements at last for attackers
-Made small roof at last point accessible
-Small detail adjustments
-Small pickup adjustments
-Lightmap optimization
Updated to Version Beta 3
-Further detailing pass
-Clipping
-Refined lighting
-New Ice and water in canal section
-Spectator cameras
-Rudimentary 3D skybox
Updated to Version Beta 2
-Added a new flank route
-Widened side area significantly to make map more spacious
-Fixed visual bugs with skybox brushes
-Further detailing and refinement
Updated to Version Beta 1
-Layout changes
-More detailing
repacked
lighting fixes and some small details
its really detailed for an alpha

I reworked the entire thing and then detailed a lot of it but can't remember everything I changed because I've been pulling all-nighters and my brain is mush