Version a6
Changes Include:
-reworked the middle area of the map, the new design forces players to use the center of the map instead of being able to skip the middle area entierly
-added a 3rd spawn exit that is closer to the intel room
-updated light_environment for a darker more gloomy atmosphere
-updated interior lighting to match light_environment
-fixed some issues with clipping
If you have any feedback or feel I missed something let me know