CTF ctf_spectrum a7a

A work in progress capture the flag map which will most likely be set in a 1950's industrial town

  1. Necrσ

    aa Necrσ

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    ctf_spectrum - A work in progress capture the flag map, possibly for the frontline theme

    A work in progress Capture the flag map. I havent decided on the theme yet so suggestions welcome :) Also I am looking for anyone who would be willing to host this map on their server so I can get feedback on how the map plays, if you own a server or know someone who does let me know.

    Other suggestions are welcome but please dont just judge from the screenshots, download it and walk around it first, thanks :)
     
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    Last edited: Jul 29, 2016
  2. Necrσ

    aa Necrσ

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    Version a6

    Changes Include:
    -reworked the middle area of the map, the new design forces players to use the center of the map instead of being able to skip the middle area entierly
    -added a 3rd spawn exit that is closer to the intel room
    -updated light_environment for a darker more gloomy atmosphere
    -updated interior lighting to match light_environment
    -fixed some issues with clipping

    If you have any feedback or feel I missed something let me know

    Read the rest of this update entry...
     
  3. GigglingGem

    GigglingGem L1: Registered

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    Just to say that water isn't TF2 water and also when I go underwater my screen is covered by the missing texture texture.
     
  4. Necrσ

    aa Necrσ

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    at the moment im not really worried about the textures but not sure why you are getting the missing texture. Maybe its something on your side?

    thanks for the feedback
     
  5. Necrσ

    aa Necrσ

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    Did a bit of detailing on part of the map to try to get an idea of the overall theme of the map
     

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  6. Viperi

    aa Viperi not actually a snek

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    If you're getting a missing texture, the map might lack cubemaps,or it is a custom texture and isn't packed.
     
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  7. Necrσ

    aa Necrσ

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    as of right now there arent cubemaps and as far as I know its not a custom texture, but ill look into it
     
  8. Necrσ

    aa Necrσ

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    version a7

    Changes Include:
    -changed the position and accessability of the intel rooms in order for it to take longer for a flag carrier to capture the enemies intel
    -added an extra wall outside of spawn to give players more cover while leaving spawn
    -edited geometry to fix some unintended sightlines
    -updated the water texture in the middle area to fix missing textures
    -added spectator cameras to the map (these are temporary and will be changed later)
    -added env_cubemaps and built cubemaps

    If you have any feedback or feel I missed something let me know

    Read the rest of this update entry...
     
  9. Necrσ

    aa Necrσ

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  10. Moonrat

    aa Moonrat The end of an era

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    That lighting is nearly piss yellow, You should brighten it up (And the ambient lighting too) and bring the color closer to white. I think this map would benefit a lot from it.
     
  11. Necrσ

    aa Necrσ

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    thanks for the feedback! Ive changed my mind on the theme of the map so expect a brighter, lighter map in the next version
     
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