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Changes Include:
-changed the position and accessability of the intel rooms in order for it to take longer for a flag carrier to capture the enemies intel
-added an extra wall outside of spawn to give players more cover while leaving spawn
-edited geometry to fix some unintended sightlines
-updated the water texture in the middle area to fix missing textures
-added spectator cameras to the map (these are temporary and will be changed later)
-added env_cubemaps and built cubemaps
If you have any feedback or feel I missed something let me know
Changes Include:
-reworked the middle area of the map, the new design forces players to use the center of the map instead of being able to skip the middle area entierly
-added a 3rd spawn exit that is closer to the intel room
-updated light_environment for a darker more gloomy atmosphere
-updated interior lighting to match light_environment
-fixed some issues with clipping
If you have any feedback or feel I missed something let me know
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