ctf_soilvalley_a6a

ctf_soilvalley_a6a A6

i know its stupid that it took me this long to upload the packed map but i was very busy lately and still kinda but i hope that this time it works :) .

First i'd like to thank everyone that gave feedback on the map that was noice!​

And now for the changes i've made:
Screenshot (166).png
first changed the heath and ammo to be small heath, medium ammo
secondly added clipping and props to rocket to make it easier to target sentry gun IF its there (because during the playtesting the engineers would place it far away and use the wrangler)
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fixed some lights
simplefied areas like in middle and added prop
Screenshot (168).png


and added water and changed heath to small

Screenshot (167).png
Okay so after a play test someone said that its to dark in the tunnles and other parts of the map so i just add more light

added 2 fences on the middle area to prevent sniping from an un seen area
fixed displacements by sewing them

If there any idea on how to better my map feel real to let me know.

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named + packed
Thanks to YOYOYO's wizzdom, I Barman have learnt how to compile a map correctly.
YES I KNOW IIIIIIIMM STUPID!
...its got a (_a5) to it now
added simplified textures
added no build to some areas that have a lot of height
added shitty skybox (for no reason)
added more no draws
added more func detail
improved clipping
improved displacements
made the 4 prop_rocket_clamp not solied
added text color textures (Flat and smooooth team colored dev textures Created by Crash)
add another spawn door for both teams (duh).
added a better middle area ( i hope ) least high ground depended
add better things and go play it
if you want .

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( i think ; ] )

ADDED CHANGES
: added better-ish texturing
: changed a few textures
: added signs for gameplay purposes
: added consoles at the intel rooms
: added better fade in and end to the props
: improved info lighting for the prop Rockets ( but still needs improvements)

This is probably the last time I update this map until it gets actually playtested.
Because it is very important that you, the great people of TF2 Maps.net tell me and my fellow mappers the issues that most definitely happened during this process.
Thank You and remember!
Your Awesome!