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Cringefish (Working Title) A5A

- Flipped around the entire map
- Made the second to third connector an indoor section
- Redid blue forward spawn
- Adjusted respawn wave times
- Increased second point capture rate
- Changed all the routes around second
- Redid first point completely
- Added ramp to last point courtyard
- Moved second exit on red last spawn
- Detailed some stuff
- Completely redid second... again
- Decreased blue spawn time after first has capped
- Turned connector at the top of third from a room into a corridor
- Added some textures
- Streched out last point a bit
- Added fancy windows to red first spawn
- Completely redid first point
- Added last point
- Completely reworked the connectors between points
- Removed direct access to the right side flank on second
- Added blue forward spawn
- Adjusted capture times
- Adjusted respawn wave times
- Removed dumb sniper window at the far side flank
- Fixed some dumb bugs
- Added even more signs
- Added b o x e s into the badwater room
- Completely redid second point
- Turned right side slope into a balcony and flipped the entrance
- Removed tunnel between first and second point
- Added some signs
- Increased setup time by 20s to make up for the longer walk to the first point
- Increased time gain on cap by 3 minutes (5mins/cap -> 8mins/cap)
- Pushed back red last spawn
- Moved forward spawn visualizers on blue spawn