Creakyoak

Creakyoak a4

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Creakyoak a4

hey i'm not dead

what's up i'm back with a mishmash of like 3 unfinished map chunks thrown together violently, enjoy
Author
Spleep
Downloads
95
Views
233
First release
Last update
Category
Attack/Defense CP

More downloads from Spleep

Latest updates

  1. ch ch ch changes

    messed around with the respawn times to allow for less of a roll / spawncampy game gave blue some more highground out of spawn made the route for blue unlocked after B is capped a dropdown to give them more of a foothold to approach C added a...
  2. honey i shrunk the map

    increased the cap time on A and B shrunk some of the larger, emptier spaces on the map shrunk C and nerfed the window route to try and allow red to have a solid defense manually clipped the C boat to allow sentries to be placed on it and to...
  3. [a2] point of the game

    added a new point to the opening lobby area, which makes the scale of the map make a lot more sense tweaked the opening lobby area and accompanying house to better support a control point added a forward spawn for red to allow them to properly...

Latest reviews

I really like this map. The highly varied vertical geometry is easy to access and fun to play around as any given class, the river breaks up what would have been an uninteresting hill for BLU to hole up behind with the bridges offering fun high-risk routes to the other side, and all the water makes the map both mechanically and aesthetically stand out even at an early stage of development.

I think the map is a good size, though this makes it victim to BLU rolls if they manage to build up enough momentum from any given point. The capture zones are very small, and could potentially be easily dominated by spam, although this is not what I experienced the times I got to play it. I also think RED's spawn is a bit too close to the control point after BLU captures first.

Overall I think this map plays really well for being this early in development and I look forward to seeing how it develops further.