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Changelog:
Additional small details
Clipping refined
Additional healthkits and ammopacks added
Respawn times streamlined
Before B19d
Team Initial BLU possesses 1 area Final area RED 6 7 9 BLU 3 2 1
NEW
Team Initial BLU possesses 1 area Final area RED 8 9 10 BLU 4 3 2
Changelog
Additional healthpacks
Respawn times altered
Widened a flank to C
Changelog:
Extra logos added
Fixed a rock that players could get trapped in
Artpass: 99%
Changelog:
Additional detailing
Added new Asteroid-style RED logo
Additional clipping
Walkable pipes added to tunnels to allow BLU to re-access their spawn
Respawn timers altered
Initial respawn for RED increased (5 -> 6)
Respawn for RED on C increased (7 -> 8)
Additional health and ammo added
When C is unlocked, these pickups upgrade (Small -> Medium)
Computers and boxes near C reorganized
Removed a railing near C
Artpass: 97%
Changelog:
Added rock outcrop near A to block a sightline to a BLU exit
Added trim and rounded off edges on RED platform near C (near the room with a RED robot)
Removed a superfluous brush from the Decontamination Room
Artpass: 96%
Changelog:
Base exterior textures have alternate plastic-y sounds for walking on them
Asteroid-style trim in A and B buildings refined
Replaced an older texture in BLU base
Nodraw on some out of bounds surfaces
Converted a small brush to detail
Artpass: 96%
Changelog:
Added spectator cameras
Added new BLU logos to outside of BLU spawn
Added Asteroid-themed signage
Machine near C refined
Clipped off some window edges
Artpass: 95%
Changelog:
Textures in BLU spawn improved
Added in-progress team logos to interiors of bases
Expanded exterior out of bounds areas for A and B
Ground near B refined
Converted fence brushes to details
Artpass: 94%
Changelog:
Adjusted shadow color
General detailing
Added extra announcement line for time left
Refined machinery in RED spawn
Applied Nodraw to some out of bounds textures