Crater

Crater B20d Fix

Changelog:
  • Extra logos added
  • Fixed a rock that players could get trapped in
Artpass: 99%

Changelog:
  • Additional detailing
    • Added new Asteroid-style RED logo
  • Additional clipping
    • Skybox slightly raised
  • Walkable pipes added to tunnels to allow BLU to re-access their spawn
  • Respawn timers altered
    • Initial respawn for RED increased (5 -> 6)
    • Respawn for RED on C increased (7 -> 8)
  • Additional health and ammo added
    • When C is unlocked, these pickups upgrade (Small -> Medium)
  • Computers and boxes near C reorganized
  • Removed a railing near C
Artpass: 97%

Changelog:
  • Added rock outcrop near A to block a sightline to a BLU exit
  • Added trim and rounded off edges on RED platform near C (near the room with a RED robot)
  • Removed a superfluous brush from the Decontamination Room
Artpass: 96%

Changelog:
  • Base exterior textures have alternate plastic-y sounds for walking on them
  • Asteroid-style trim in A and B buildings refined
  • Replaced an older texture in BLU base
  • Nodraw on some out of bounds surfaces
  • Converted a small brush to detail
Artpass: 96%

Changelog:
  • Added spectator cameras
  • Added new BLU logos to outside of BLU spawn
  • Added Asteroid-themed signage
  • Machine near C refined
  • Clipped off some window edges
Artpass: 95%

Changelog:
  • Textures in BLU spawn improved
  • Added in-progress team logos to interiors of bases
  • Expanded exterior out of bounds areas for A and B
  • Ground near B refined
  • Converted fence brushes to details
Artpass: 94%

Changelog:
  • Adjusted shadow color
  • General detailing
  • Added extra announcement line for time left
  • Refined machinery in RED spawn
  • Applied Nodraw to some out of bounds textures
Artpass: 93%

Changelog:
  • General detailing
  • Conduits on RED building exteriors improved
  • Unnecessary clip brush removed
  • Fade scale on a few props adjusted
  • Processing room moonlights rounded off and clipped
  • Converted some brushes to details
Artpass: 92%

Changelog:
  • Setup time increased by 5 seconds (total 1:05, should let starting voiceline play properly without balance changes)
  • General detailing
  • Signage around map increased
  • Window added to main building on A
  • Extra clipping on moonlights
  • Moonlights in processing room being rounded off
  • Matched shadow sharpness on some mismatched surfaces
  • Removed superfluous windows in BLU base and RED Control Dock
Artpass: 92%

Changelog:
  • Spawn timers and logic revised
  • Pit near A now has shape variance
  • General detailing
  • Robots no longer have collision (consistent with Asteroid)
  • Lighting improved
  • Clipping added near most airlocks
  • Full healthkit in Control Dock near C converted to small healthkit
  • Cover for BLU added near C
  • RED spawn visuals improved
  • Removed some redundant detail