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Artpass: 93%
Changelog:
General detailing
Conduits on RED building exteriors improved
Unnecessary clip brush removed
Fade scale on a few props adjusted
Processing room moonlights rounded off and clipped
Converted some brushes to details
Artpass: 92%
Changelog:
Setup time increased by 5 seconds (total 1:05, should let starting voiceline play properly without balance changes)
General detailing
Signage around map increased
Window added to main building on A
Extra clipping on moonlights
Moonlights in processing room being rounded off
Matched shadow sharpness on some mismatched surfaces
Removed superfluous windows in BLU base and RED Control Dock
Artpass: 92%
Changelog:
Spawn timers and logic revised
Pit near A now has shape variance
General detailing
Robots no longer have collision (consistent with Asteroid)
Lighting improved
Clipping added near most airlocks
Full healthkit in Control Dock near C converted to small healthkit
Cover for BLU added near C
RED spawn visuals improved
Removed some redundant detail
Artpass: 90%
Changelog:
Shadows are sharper
Ground near A has extra blending
Using correct process to properly repack map (lower file size)
Artpass: 89%
Changelog:
Color Correction properly implemented
Increased the height of base walls (should help with immersion)
Detail on BLU spawn exterior increased; also converted to func_details
Adjusted size of vents near A (no longer required to crouch in certain parts)
Lighting adjusted in secret den near B
Reverted shallow water near C from previous update; deep water still present
Artpass: 89%
Changelog:
Added extra room and vents to A to increase options for BLU to take out a strong defense on the upper floor
Large ammobox near A moved to the new vents; old location now has a small ammobox
Added shallow water to path towards the flank near C
Nodraw added to some surfaces out of view
More small brushes converted to details
Artpass: 88%
Changelog:
Continuing artpass
Removed superfluous brushes near flank to C
Removed window from Processing Room near RED spawn
Large ammopack near C replaced with a small ammopack
BLU will spawn closer to the base exits when invading C (should help with travel time; BLU Engineer bots also now build Teleporters properly)
C capture time: 6 -> 4
Artpass: 84%
Changelog:
More detailing
Added small ammopack near A
Changed lighting on C
Removed ammopack near C
Added one-way window to flank near C
Artpass: 82%
Changelog:
Added Robots
Placeholder signs for custom content added around map
Small ammopack added near B to match A
Window added to room near C
Lighting improved on certain pipes and intercoms
Adjusted lighting in RED spawn
Re-added missing "processing" overlay
More detailing around C
No-builds added to RED spawn doorways
RED respawn time when C is unlocked: 7 seconds -> 8 seconds
Artpass - 81%
Changelog:
Clipping added
Lighting changes on certain props
Cap A now properly adds time on capture
Cones added
Door near RED spawn now indicates one-way activation
Extra sounds added for airlocks to Cap C