CQ_takeover A13

not done yet

  1. Point A is now caved in

    True lemon
    -Detailed blu a little more
    -Made A different from C
    -Changed a couple of textures
    -removed the concrete bricks at mid
  2. its not an extrememememly big boy that much anymore

    True lemon
    -brung A and C closer together
    -less laggy
    -func_detail everywhere
    -changed lighting once again
    -added more signs


    1. 20190827130933_1.jpg
    2. 20190827130947_1.jpg
    3. 20190827130954_1.jpg
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    5. 20190827130933_1.jpg
    6. 20190827130947_1.jpg
    7. 20190827130954_1.jpg
    8. 20190827131002_1.jpg
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    10. 20190827131015_1.jpg
    11. 20190827131020_1.jpg
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    13. 20190827131035_1.jpg
    14. 20190827131040_1.jpg
    15. 20190827131044_1.jpg
  3. oops

    True lemon
    - forgot to enable clip
  4. Pepsi

    True lemon
    - added a 3D skybox
    - added more easter eggs
    - did some optimization
    - added some buildings for more optimization
    - did some crap
  5. pretty big update i'd say

    True lemon
    - removed diaper skybox
    - moved spawn closer to mid
    - updated A and C
    - added a small sniper perch at A and C
    - changed sky to sky_granary_01
    - added a custom model for A and C
    - added a few textures here and there
    - added a few easter eggs
    - removed herobrine
  6. i dont even know

    True lemon
  7. hvgfdufgsdkbgfsdjhfbsdbfbsdmnfbjsdfskjsdsdjsdjfjhbsf

    True lemon
  8. moved A and C closer

    True lemon
    changed some pathways as well
  9. gdfsdfg

    True lemon
  10. uploaded the wrong file last update

    True lemon