cp_tiftid_mc21

Multi Stage cp_tiftid_mc21 _a3

-Removed the CTF stage and made it into a new map
-The two stages might be re-merged into one map again later

-Made spawn bigger so it takes 4 seconds to get to the control point instead of 2
-Made respawn time longer so it's easier to get to the enemy point after clearing them off your point

-Removed HDR
-Rebuilt the CP stage from scratch to make it longer and (hopefully) more interesting
-Increased respawn wave times on the CP stage from 6 seconds to 8 seconds
-Removed the horrible alarm sounds on the CP stage

-Minor improvements to shadow quality in a few spots on the CTF stage
-The fans in the CTF stage now blow you downwards at 1750 hu/s instead of 750

-Added dynamic object shadows
-Added HDR because the compile only took 6 minutes so I figured I could stand to spend another 6 minutes compiling HDR as well
-Not wimpy HDR either, you'll know if you have HDR enabled on this map