-Rebuilt the CP stage from scratch to make it longer and (hopefully) more interesting
-Increased respawn wave times on the CP stage from 6 seconds to 8 seconds
-Removed the horrible alarm sounds on the CP stage
-Minor improvements to shadow quality in a few spots on the CTF stage
-The fans in the CTF stage now blow you downwards at 1750 hu/s instead of 750
-Added dynamic object shadows
-Added HDR because the compile only took 6 minutes so I figured I could stand to spend another 6 minutes compiling HDR as well
-Not wimpy HDR either, you'll know if you have HDR enabled on this map