cp_tiftid_mc21

Multi Stage cp_tiftid_mc21 _a3

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Multi Stage cp_tiftid_mc21 _a3

One stage is microscopic CTF, the other is microscopic symmetrical 2CP.

The CTF stage (which is now its own map) features a circular layout.
The layout is very complex.
Whenever the flag is stolen from your intel room, your team is force-respawned.
Whenever the flag is picked up, the flag carrier is slowed to 40% of their original speed for 5 seconds.
These factors, combined with the complex shape of the layout, should promote a gameplay loop where you can respawn, take whatever route you please to the enemy base and stop the flag carrier before they're able to capture.

The CP stage features a curved layout.
The layout is very simple.
The captime, respawn time and walk time are all carefully tuned to hopefully provide a gameplay loop where you defend your control point, then immediately get to contest the enemy point without getting stopped at mid, so you win the round if you can win two teamfights in a row.
  • cp_red1.jpg
    cp_red1.jpg
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  • mid1.jpg
    mid1.jpg
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  • shack_red1.jpg
    shack_red1.jpg
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Author
Tiftid
Downloads
346
Views
465
First release
Last update
Category
Capture Points

More downloads from Tiftid

Latest updates

  1. A3 - Separation

    -Removed the CTF stage and made it into a new map -The two stages might be re-merged into one map again later -Made spawn bigger so it takes 4 seconds to get to the control point instead of 2 -Made respawn time longer so it's easier to get to...
  2. A2

    -Rebuilt the CP stage from scratch to make it longer and (hopefully) more interesting -Increased respawn wave times on the CP stage from 6 seconds to 8 seconds -Removed the horrible alarm sounds on the CP stage -Minor improvements to shadow...