cp_thalassophobia

cp_thalassophobia b5p

  • shortened the areas before A and C
  • reduced red respawn time after A gets capped
  • some more detailing
  • reduced the size of the area before C by a bit
  • removed the small wall infront of blu 3rd spawn
  • guh
  • reduced height diff of last
  • added one way doors to that one flank on last and the top path for blu on B
  • changed the routes into C
  • decreased A cap time by 3 seconds
  • decreased fog intensity
  • slightly decreased distance between Red final spawn and C
  • moved gear up to prevent people getting stuck
  • added push triggers to gear to hopefully prevent people being able to stop the gear
  • removed door that blocked off the route into B after A was capped
  • more detailing
  • uhhhhhhhhhhhhhhh
- minor detail fixes
  • made red last spawn less confusing
  • more detailing
  • added barrier that activates after B is capped to prevent people going the wrong way
  • added door that closes after B is capped to hopefully prevent spawn camping
  • added extra exit to blu third spawn to prevent spawn camping
  • moved the B cap zone from the ground higher so its level with the rest of the point
  • added a thing to that area
  • yep
  • some more detailing
  • added a door between the two top routes to B
  • changed geo in C to flow better (hopefully)
-
  • remade C
  • remade the area between B and C
  • decreased cap time of B
  • increased cap time of A
  • some more detailing
  • decreased spawn times for both teams
  • yep
  • increased cap times for B and C
  • reduced size of the room before C
  • lowered the barrier in front of blu spawn
  • fixed the brush blocking the ramp
  • added barrier at A to cut sentry sightlines
  • added 1 way door at A
  • added no entry door in red first spawn
  • added extra path onto C from red last spawn
  • changed direction of ramp to C at red last spawn
  • fixed skybox brush revealing the area behind it at B
  • changed skybox
  • fixed the other broken door
  • reduced length of starting area
  • reduced blue respawn time
  • increased push force of gear to prevent players stopping it
  • fixed some floating props
  • added forcerespawn for red every capture
- fixed door (hopefully)