JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
shortened the areas before A and C
reduced red respawn time after A gets capped
some more detailing
reduced the size of the area before C by a bit
removed the small wall infront of blu 3rd spawn
guh
reduced height diff of last
added one way doors to that one flank on last and the top path for blu on B
changed the routes into C
decreased A cap time by 3 seconds
decreased fog intensity
slightly decreased distance between Red final spawn and C
moved gear up to prevent people getting stuck
added push triggers to gear to hopefully prevent people being able to stop the gear
removed door that blocked off the route into B after A was capped
more detailing
uhhhhhhhhhhhhhhh
made red last spawn less confusing
more detailing
added barrier that activates after B is capped to prevent people going the wrong way
added door that closes after B is capped to hopefully prevent spawn camping
added extra exit to blu third spawn to prevent spawn camping
moved the B cap zone from the ground higher so its level with the rest of the point
added a thing to that area
yep
some more detailing
added a door between the two top routes to B
changed geo in C to flow better (hopefully)
-
remade C
remade the area between B and C
decreased cap time of B
increased cap time of A
some more detailing
decreased spawn times for both teams
yep
increased cap times for B and C
reduced size of the room before C
lowered the barrier in front of blu spawn
fixed the brush blocking the ramp
added barrier at A to cut sentry sightlines
added 1 way door at A
added no entry door in red first spawn
added extra path onto C from red last spawn
changed direction of ramp to C at red last spawn
fixed skybox brush revealing the area behind it at B
changed skybox
fixed the other broken door
reduced length of starting area
reduced blue respawn time
increased push force of gear to prevent players stopping it
fixed some floating props
added forcerespawn for red every capture