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messed with the paths into C
clipped all the doorframes (hopefully)
widened the stairs next to B
guh
piss poor attempt at optimising the map
warter
added cover to the top exit at B
uh
made the capture point on B bigger
increased red respawn time after B is capped
fixed unclipped stairs
added fx to big gear after C is capped
yup
new coat of paint
added cover to B
more detailing
made the one way door into B only appear after A is capped
fixed stairs being a few units into the wall
lowered some of the spectator cameras
yeah
lights are more lighty
removed that one one way door at a for testing purposes
more detailing
uh
removed the ammo and health on blu side B
increased A cap by 2 seconds
some more minor detailing
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa