cp_sobek

cp_sobek b4

-Experiment - closed off the extreme highground BLU had on B
-Added an extra platform on B
-Optimization pass
Now with 100% less crash (hopefully)
-Tweaked RED spawntime for A
-Downgraded the large ammopack near A to a medium
-Added a shortcut door that opens up near A
-Extended nobuild in water
-Improved detailing in several areas
-Added an extra side area at C
-Added a hidey hole under the ramp behind the gate on C
-Replaced observer points in more intresting locations
-Improved funny stuff
-Map now officially in beta
-Full artpass
-Custom particle for the gate
-More custom assets
-Spawn tweaks

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-Moved red spawns... again...
-Added another forward spawn for BLU after A is capped
-Artpassed even more areas
-More custom assets
-Sobek
-Artpassed a few more areas
-Added an additional small passage from A towards B
-Artpassed a few areas
-Added 3d skybox (with a funny)
-Tweaked entrances to B point, again...
-RED now spawns at their last spawn after A is lost
-Reworked the main entryway to B
-Added an extra highground spot for BLU at B
-Raised the wood platform on C slightly
-Moved the pool crocs around (important)
-Reworked A again
-Reworked entrances to C
-Fixed a bunch of other minor issues