Some areas have been overhauled and detailed, while some where only detailed
Changelog:
-added a flank to B (has no cover for now)
-detailed last
-added cover to last
-moved a tree

To Do:
-add cover to flank
-fix the flank building
So, i think the map is ready for some detailing, so that's why i upgraded the map to beta
Changelog:
-Added some more textures
-Changed stage from Alpha to Beta
-Tried to improve the map overall
So, more testing and more feedback, changelog:

-Added a sort of flank to last
-Moved a truck to break a sight-line
-Applied No-Draw to every brush face that can't be visible
-Added some textures
-Updated Screenshots
Well, when i tested the second alpha of the map i received a LOT of feedback, and from that feedback i changed the map according to it (as best as i could).
So, in this new update i focused on a bit of minor detailing on the outside of the map, I've made a 3d skybox without breaking the entire map (yay), changed some textures around places and give a room a purpose.