Changelog:
GENERAL:
-Added and changed some signs throughout to better direct the flow of gameplay
-Lowered the giant-ass walls so that the map could generally be brighter
MID:
-Removed the resupply lockers from the forward spawns and made the doors one-way
-Removed doorway to last to prevent confusion
-Upgraded the medium ammo kit underneath the mid point to a full ammo kit, to help engineers compensate for the loss of the resupply locker's metal for teleporters
-Fixed Blu's forward spawn triggers (they weren't linked to the correct door)
-Moved the window to the medium health room over a bit so the forward spawn door doesn't clip through it
SECOND/FOURTH:
-Removed the wooden ledge near the point
-Where the ledge used to be, the block behind it was carved into a new ramp (to assist people defending their second and people pushing to mid when the game begins) and has glass walls to weaken engineers
-Also where the ledge used to be, on top of the new block/ramp is a passageway to the rightmost part of the transition to last's balcony
-On the opposite side of the point is a new forward spawn for people who've capped mid (it also has no resupply lockers and is 1-way)
TRANSITION TO LAST:
-Where the doorway to mid used to be is now a ramp leading up to the far left side of the balcony
-The shipping containers are now symmetrical
-Removed all of the prop doors leading to last
LAST:
-Cut diagonal chunks out of the backs of the ramps near last to make sentries more vulnerable
-Removed the wall directly in front of the point
-Added a glass floor in the middle of spawn so players can see the point and monitor it from inside spawn
-Possibly more I dunno lol
Screenshots (including a proper overview screen, thanks Another Crowbar for sending me the link to Crash's video!)