Highpoint is back! Now with some much needed gameplay changes to make the map ready for core layout feedback.
-tweaked the blue spawn towers phybox settings and timing
-added dev blogs
-forward spawns! (yay) still need tweaking though
-added a little treat for the A point tower
-redone all of the lighting (awaiting your opinion)
-added more cover for blue when pushing up to A point
-made a new strong forward hold point on B point for red
-nerfed the B point flanks (I had fun with this one)
-improved the Uncle Dane experience
-slight changes to the tower at A
-fixed C with a new placement of the point (stopped spawn camping)
-fixed the low effort ramps with real stairs
-done a lot of clipping
-fixed respawn wave time
- fixed setup timer
Hope you all enjoy
happy spooky day!