Estradiol

Estradiol a9

  • Adjusted exit to Blu's B spawn to make it more varied.
  • Added an upper area to Blu's B spawn and a sniper nest.
  • Added more cover to the hallway leading to C.
  • Adjusted respawn times.
  • Adjusted cap times.
  • Added some flood lights to hopefully brighten up darker areas.
  • Shortened various hallways.
  • Widened various hallways.
  • Adjusted collision on various props.
  • Replaced crates on C with the normal ones that have collision.
  • Decorated the spire at A.
  • Opened up the lunch area.
  • Fixed misaligned road.
Took some time off for the holidays but now I'm back!
  • Adjusted respawn times.
  • Moved Blu's second spawn up into the building past A.
  • Added more cover
  • Shortened the hallway going into A.
  • Added cover to the hallway going to A.
  • Moved the truck to the right side of the platform to make the prop-climb onto the platform less annoying.
  • Lowered setup time from 1:30 to 1:15.
  • Replaced barrier from Frontline with regular parking gate.
  • Fixed the collision of two crates at C.
  • Fixed Blu's spawns not updating properly.
  • Added basic details.
  • Added env_sun.
  • Adjusted sun angle.
  • Updated Blu's spawn (significantly) to add factory entrance.
  • Added more cover to A(?) & B.
  • Got rid of feet gameplay.
  • Got rid of crouching. May make a return in the future but unlikely.
  • Added detailing between A & B.
  • More gameplay signs.
  • New Blu spawn in A. (May remove its too many spawnpoints.)
  • Moved one-way door to the left side of B.
  • Added env_soundscapes.
  • New snipers nest and flank in B.
  • Adjusted layout of B.
  • Added control point strip from koth_bagel to C.
  • Added some minor details leading into A.
  • Fixed Red's spawn door for B.
  • Added signs to fence to make it more obvious you can go over it.
  • Adjusted snipers nest on A to make platform higher and (slightly) less cramped.
  • Increased set-up time from 60 seconds to 90.
  • Respawn times have been adjusted to be more fair and now change depending on the current point.
  • Added more signs to indicate which doors are openable and when.
  • Added props/cover.
  • Added new route from crouch area to one-way on B to help prevent just how much tunnel warfare is happening.
  • Changed name back to cp_estradiol
Major update:
  • Adjusted spawn times. They are now around 10 seconds. I expect to have them adjust as points are captured in the future, but for now it works fine.
  • Adjusted cap times. They are now much more reasonable.
  • Destroyed a sightline under the crouching garage going into B. As a result the one-way room next to it exits to a platform now.
  • Added patches to pickups.
  • Added forward spawn rooms for Blu & Red.
  • The one-way door is now open when A has not been capped yet. This is to help aid in walk times.
  • Signs
  • Probably some other stuff I forgot
  • Changed name to cp_estrogen.
  • Added some clipping to areas players shouldn't be.
  • Adjusted spawn times (Don't change with caps yet)
  • Removed the hud I use, which was packed by accident. (Sorry DarSitam!) ((Thanks for the awesome HUD tho))