The map has received some "drastic changes".
When capping, some events were changed / added :
- BLU doesn't get marked for death anymore.
- A rocket comes down from the sky to kill everyone on the point.
- All of the RED dead team members gets respawned into a spawnpoint (that has none of the functionnality of a spawn) with small resistances, mini crits and a speed boost, all of this for 10 seconds.
- BLU team takes longer to respawn and RED team takes less time to respawn for 30 seconds. The flank BLU had was bad, it was a spam magnet.
- Added a balcony for sniper fights
- Added more routes with the underground/tunnel type flank
- Made the building that overlooks the point that BLU had acces to more open and less prone to spam
- Added a one way door in said building to help BLU not get cancelled by RED (a flank should not be made for RED)
- Added some building, not really to break sighlines, but in case i need to force BLU to wait a fake setup time in the future.
- Made an area longer.
- Added a lonely dumpster.
- Made so BLU comes out of their spawn with different height on the front door.
- Widened some building that were way too small and tight.
- Removed every door frame prop and every window prop, replaced everything with either nothing of brushes.