cp_dark_dungeon

Medieval cp_dark_dungeon A10

-- After received several complaint about last point being undefendable, the following change added :
- Time required to capture each team's the final point increased from 3 seconds to 5 seconds, this also made backcap less frustrating
- Your team's respawn wave time after enemy team capture middle point decreased from 10 seconds to 8 seconds
-- Made some area wider to have space to dodge projectile
- Respawn time have updated to prevent stalemate :
if nobody own middle point, every team has 6 seconds respawn wave time
if your team own middle point, your team has 3 seconds respawn wave time
if enemy team own middle point, your team has 10 seconds respawn wave time
- Replaced 2 rock near middle point with hill
- Flag near the middle point animate after several seconds since nobody is in middle area at start of the game
- Fixed BLU spawn have a stripe missing
- Lowered some area highground near spawn to prevent spawn camping being effective
- Area inside the gray stone building now less narrow to make space to dodge arrow & other projectile
- Expanded spawn room
- Area near spawn now have 2 height variation to avoid spam being effective
- Added glass
- Replaced a texture with more medieval suitable one
- Added a barrier between final point and spawndoor to prevent projectile spam
- Added more prop in spawnroom
- Some part of the floor replaced from grass ground to stone
- Made indoor area between middle point and final point less claustrophobic
- After middle point owned, the owner of that point will have 5 (A7-later patch) seconds less respawn wave time instead 3 (A1-A6) to made attacking final point more intensive for opposite team and less frustrating
- Recolored all light source to white
- Changed from 5CP (Average competitive gamemode) to 3CP (Powerhouse like) and because of that, all forward spawn is removed
- Added new flank route
- Extended second point flank route
- Added new flank route near second point
- Added new ladder as flank route to middle high ground
- Added window
- Adjusted sun angle to almost straight down
- Middle castle now have roof and dummy
- Middle castle wall now higher to avoid huntsman up there
- Higher skybox
- Added new flank route
- Fixed skybox being gigantic version of the playable area
- Added more detail
- Added sky camera
- Added more clipping in middle point
- Fixed player having modern weapon
- Fixed RED spawn wall and resupply prop being doubled
- Added window
- Added shadow behind 2 doors in middle point
- Added more torch