cp_coastalzone

cp_coastalzone A8

details
some gameplay changes
revamped the mall to be more mall-like

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-few details
-gameplay good stuff
-fixed collision
-fixed bugs
-new details outside Playable Area
-many new sniper nest and easy counter them
-lessen fog
-completely removed render distance

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so i have experimented on fog
and fixxed some lighting issues
and added 3D skybox (fixed) back
now it has new barricades in blu final point and the route to go there
blocked an OP sniper spot
lowered the high walls
and others
hopefully this can be well

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-Added 3D Skybox that I dont know why not showing up
-Added Blockades in the new flank route
-Updated Lighting
-Some Tweaks for Gameplay
-Middle Point Overhaul 2

Will do:
-fog , correct 3d skybox and more gameplay wise routes near both teams spawn. and will fix lighting issue in a room
-expect slow updates cause life things

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add a lot of things

a flank route


better middle point


removed walking on sky thing

removed 3D skybox

and much more

i used frontline assets now to fit it

moved blu point

i put stress

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yes a new update that i made



well.... it can be nice

-clipping fix
-added some trigger_hurt so pyros can be good
-3D Skybox (glitchy) (need help)
-Added Soundscapes
-added new corridors near red spawn
-added info_observer_point

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-i added detail in out of boundary zones

-i fixed the flying cars

-fixed blue spawn drop

-revamp the mall

-make building look more building-like



the next update will be next week when il fix clipping and blue spawn's 2nd door

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