CP cp_coastalzone A8

We got it all for you

  1. DragonX

    DragonX L1: Registered

    Messages:
    41
    Positive Ratings:
    3
    cp_coastalmall - likeSM

    this will be the main map that i will work on the most
    im not good at mapping or even experience it
    so... it will be bad

    there will be full of glitches :)
    like flying cars



    il update it when il go fix it when i got TIME

    pls dont hate

    this is not symmetrical map :)))
     
  2. That1Yoshi

    That1Yoshi L1: Registered

    Messages:
    40
    Positive Ratings:
    7
    I have not played this map so take what I say with a grain of salt.
    It looks very open and flat with odd cover and thick walls, some brushes don't seem to fit together correctly as well as the spawns having a weird drop. Otherwise I think the theme and what not is good as well as the small details (just remember to fityour textures by alt rightclicking on another face (I recommend you look up a tutorial since I'm bad at explaining)).
    I'd love to see how you improve on this map!
    (Also how did you get that capture point to look like that?)
     
  3. DragonX

    DragonX L1: Registered

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    3
    i will send an update maybe next week

    heres the capture point mod https://gamebanana.com/skins/164440
     
  4. DragonX

    DragonX L1: Registered

    Messages:
    41
    Positive Ratings:
    3
    -i added detail in out of boundary zones

    -i fixed the flying cars

    -fixed blue spawn drop

    -revamp the mall

    -make building look more building-like



    the next update will be next week when il fix clipping and blue spawn's 2nd door

    Read the rest of this update entry...
     
  5. DragonX

    DragonX L1: Registered

    Messages:
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    Positive Ratings:
    3
    yes a new update that i made



    well.... it can be nice

    -clipping fix
    -added some trigger_hurt so pyros can be good
    -3D Skybox (glitchy) (need help)
    -Added Soundscapes
    -added new corridors near red spawn
    -added info_observer_point

    Read the rest of this update entry...
     
  6. Berry

    aa Berry resident homo

    Messages:
    1,040
    Positive Ratings:
    1,677
    If the pictures of the map are up to date, you'll perhaps get a better feel for That1Yoshi's feedback by running your map in one of our map tests (by adding it to our map bot in our Discord server); as a new mapper it's hard to grasp TF2 scale and height variation, which is probably one of the most important things to learn in going between new mapper and great mapper.

    The best advice is always to take a look at official maps in the game and compare yours to it (Upward is always my favourite to suggest as it's very open, but uses height advantages to close off areas to a regular scale). See how much longer your sightlines are, see how much the map forces you to move up and down (as opposed to "optional" height variation where the main route across the entire map is flat, but side routes may bump up and down).

    Otherwise, I appreciate that you have a basic concept for your map's background story, and that you can show you've tried to make other classes that Sniper useful in a largely open map; granted you were to scale it down some to fix inevitable sniper issues. :)
     
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  7. DragonX

    DragonX L1: Registered

    Messages:
    41
    Positive Ratings:
    3
    add a lot of things

    a flank route


    better middle point


    removed walking on sky thing

    removed 3D skybox

    and much more

    i used frontline assets now to fit it

    moved blu point

    i put stress

    Read the rest of this update entry...
     
  8. DragonX

    DragonX L1: Registered

    Messages:
    41
    Positive Ratings:
    3
    -Added 3D Skybox that I dont know why not showing up
    -Added Blockades in the new flank route
    -Updated Lighting
    -Some Tweaks for Gameplay
    -Middle Point Overhaul 2

    Will do:
    -fog , correct 3d skybox and more gameplay wise routes near both teams spawn. and will fix lighting issue in a room
    -expect slow updates cause life things

    Read the rest of this update entry...
     
  9. DragonX

    DragonX L1: Registered

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    Positive Ratings:
    3
    i finished making fog 3d skybox and lighting glitches but il upload update with part 3 so see ya!
     
  10. DragonX

    DragonX L1: Registered

    Messages:
    41
    Positive Ratings:
    3
    so i have experimented on fog
    and fixxed some lighting issues
    and added 3D skybox (fixed) back
    now it has new barricades in blu final point and the route to go there
    blocked an OP sniper spot
    lowered the high walls
    and others
    hopefully this can be well

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  11. DragonX

    DragonX L1: Registered

    Messages:
    41
    Positive Ratings:
    3
    -few details
    -gameplay good stuff
    -fixed collision
    -fixed bugs
    -new details outside Playable Area
    -many new sniper nest and easy counter them
    -lessen fog
    -completely removed render distance


    Read the rest of this update entry...
     
  12. DragonX

    DragonX L1: Registered

    Messages:
    41
    Positive Ratings:
    3