- Reworked route between B and C
- Points no longer lock when capped
- New gamemode rules: Timer starts at 10 minutes, caping points subtracts 30 seconds from timer; teams win by controlling all points or holding majority until time runs out.
- Fixes to C spawn
- Changed C spawn, I felt like C didn't properly route to A. also fighting C from A felt weird because of spawn door positions
- Removed routing between C and B
- Removed routing between B and A
- Added dropdown from A to B tunnels.
- Some areas between points are now larger
- Added new spawn exit and upper area to A point
- Shifted spawns back 64 units on C point
- Added side route to B point that leads into A - B connector
- Added new colored concrete wall textures
- Clipping changes
- Redesigned B again
- Added new route between B and C
- Lighting changes
- Added custom falling ash particle
- Fixed being able to build inside spawns
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