cp_chaoscanyon

cp_chaoscanyon b6

- Reverted to an older version with some minor gameplay updates.
- 3D sky stuff
- Removed some fluff around B and C
- Changed skybox texture to HL2 one
- Slight facade artpass
- Changed some gameplay
- Added vscript
- Reworked route between B and C
- Points no longer lock when capped
- New gamemode rules: Timer starts at 10 minutes, caping points subtracts 30 seconds from timer; teams win by controlling all points or holding majority until time runs out.
- Fixes to C spawn
- New signage
- Added new gameplay signs to display which points are owned by which team
- Adjusted cap times a bit
- Changed C spawn, I felt like C didn't properly route to A. also fighting C from A felt weird because of spawn door positions
- Removed routing between C and B
- Removed routing between B and A
- Added dropdown from A to B tunnels.
- Some areas between points are now larger
- Added new spawn exit and upper area to A point
- Shifted spawns back 64 units on C point
- Added side route to B point that leads into A - B connector
- Added new colored concrete wall textures
- Clipping changes
- New C spawn
- C - B connector changes
- Art blocking
- More lights around the map
- Env light is a little less saturated
- Redesigned B again
- Added new route between B and C
- Lighting changes
- Added custom falling ash particle
- Fixed being able to build inside spawns